The last big push
Below are the things that I am working on for the July release of Wordplay. Thanks to Tweaker and the Collective Endeavour for providing the suggestions.
- make the rule and trait examples consistently fantasy related and not mixed and matched.
What do you think of this one? It keeps a consistent theme in the rules and prevents ’swordbearer’ and ‘SQL administrator’ in the same trait lists. Expressions of adaptability will be found through the themes.
- A single or two-page extended example of play showing how the players and the GM negotiate the results of their roll, assembling their hand and counting their dice, and perhaps using a multiroll contest to play out a fight, a social event or both.
- Advice on getting on the same board and agreeing on the theme, tone, setting details, etc.
- Who is in charge? The role of the Guide and the Players.
- Advice on creating adventures, possibly using the traits and defects selected by the players as an springboard.
- Advice on creating new templates for Places, People and Professions, though this might not be necessary if the themes included provide enough examples.
- How do you deal with those characters whose equipment is an integral part of their concept or is a signature element of their personality?
So, a lot to go in the Guide chapter.
July and August will see the great editing hack. My aim is to condense the text and remove duplication as far as possible. I see this as freewheeling on the downward slope to the release. I suspect that I will find it rather painful!
Comments(7)