Hero Points
When players are clutching big handfuls of dice they feel invincible. Nothing can stop them wining the challenge and looking really cool. Watch the face drop as they behold a sea of 1,2,3 results smeared over the table! Meanwhile their challenge opponent looks down at a huge pile of sixes and starts the process of counting up all those challenge winning successes. Glee.
Here’s an optional rule:
Hero Points give player and Guide a chance to come back from the brink or stack the odds yet further in their favour. PCs get 2 HPs at start of play.Further HPs are granted for fun and imaginative play as rewards
Here are some ideas as to how they might work When you spend a HP you can:
- Gain 4d into your hand if it is spent before a challenge roll OR
- Reroll your dice if you don’t like the result (you can’t do this if you’ve taken the +4d)
- Improve a Victory Level by one
- Turn any sort of defeat into a tie
I’ll come up with more. How about you?! ![]()
Comments(4)